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Flame of Tar Valon:

Symbol of Tar Valon, the Amyrlin Seat, and the Aes Sedai. A stylized representation of a flame; a white teardrop, point upward.

Forsaken, the:

Name given to thirteen of the most powerful Aes Sedai of the Age of Legends, thus among the most powerful ever known, who went over to the Dark One during the War of the Shadow in return for the promise of immortality. Their own name for themselves was "the Chosen." According to both legend and fragmentary records, they were imprisoned along with the Dark One when his prison was resealed. The names given to them are still used to frighten children. They were: Aginor (AGH-ih-nohr), Asmodean (ahs-MOH-dee-an), Balthamel (BAAL-thah-mell), Be'lal (BEH-lahl), Demandred (DEE-man-drehd), Graendal (GREHN-dahl), Ishamael (ih-SHAH-may-EHL), Lanfear (LAN-feer), Mesaana (meh-SAH-nah), Moghedien (moh-GHEH-dee-ehn), Rahvin (RAAV-ihn), Sammael (SAHM-may-EHL) and Semirhage (SEH-mih-RHAHG).

Gaidin (GYE-deen):

In the Old Tongue, "Brother to Battles." A title used by Aes Sedai for the Warders. See also Warder.

gai'shain (GYE-shain):

In the Old Tongue, "Pledged to Peace in Battle" is as close a translation as is possible. An Aiel taken prisoner by other Aiel during raid or battle is required by ji'e'toh to serve his or her captor humbly and obediently for one year and a day, touching no weapon and doing no violence. A Wise One, a blacksmith, a child or a woman with a child under the age of ten may not be made gai'shain. See also bleakness.

Galad (gah-LAHD):

Lord Galadedrid Damodred (gah-LAHD-eh-drihd DAHM-oh-drehd). Half-brother to Elayne and Gawyn, sharing the same father, Taringail (TAH-rihn-gail) Damodred. His sign is a winged silver sword, point down.

Game of Houses:

Name given the scheming, plots and manipulations for advantage by noble Houses. Great value is given to subtlety, to aiming at one thing while seeming to aim at another, and to achieving ends with the least visible effort. Also known as the Great Game, and sometimes by its name in the Old Tongue: Daes Daemar (DAH-ess day-MAR).

Gawyn (GAH-wihn) of House Trakand (trah-KAND):

Queen Morgase's son, and Elayne's brother, who will be First Prince of the Sword when Elayne ascends to the throne. Half-brother to Galad. His sign is a white boar.

gentling:

The act, performed by Aes Sedai, of shutting off a male who can channel from the One Power. Necessary because any man who channels will go insane from the taint on saidin and almost certainly do horrible things with the Power in his madness before the taint kills him. One who has been gentled can still sense the True Source, but cannot touch it. Whatever madness has come before gentling is arrested but not cured, and if it is done soon enough death can be averted. A man who is gentled, however, inevitably gives up wanting to live; those who do not succeed in committing suicide usually die anyway within a year or two. See also One Power; stilling.

gleeman:

A traveling storyteller, musician, juggler, tumbler and all-around entertainer. Known by trademark cloaks of many-colored patches, gleemen perform mainly in the villages and smaller towns.

Gray Man:

One who has voluntarily surrendered his or her soul in order to become an assassin serving the Shadow. Gray Men are so ordinary in appearance that the eye can slide right past without noticing them. The vast majority of Gray Men are indeed men, but a small number are women. Also called the Soulless.

Great Blight, the:

A region in the far north, entirely corrupted by the Dark One. A haunt of Trollocs, Myrddraal and other creatures of the Shadow.

Great Lord of the Dark:

Name by which Darkfriends refer to the Dark One, claiming that to speak his true name would be blasphemous.

Great Serpent:

A symbol for time and eternity, ancient before the Age of Legends began, consisting of a serpent eating its own tail. A ring in the shape of the Great Serpent is awarded to women who have been raised to the Accepted among the Aes Sedai.

High Lords of Tear:

Acting as a council, the High Lords are historically the rulers of the nation of Tear, which has neither king nor queen. Their numbers are not fixed, and have varied from as many as twenty to as few as six. Not to be confused with the Lords of the Land, who are lesser Tairen lords.

Horn of Valere (vah-LEER):

The legendary object of the Great Hunt of the Horn, it can call back dead heroes from the grave to fight against the Shadow. A new Hunt of the Horn has been called, and sworn Hunters for the Horn can now be found in many nations.


Tags: Robert Jordan The Wheel of Time Fantasy