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UNSEELIE PRISON: Located in the Unseelie King’s realm, close to his fortress of black ice, the prison once held all Unseelie captives for over half a million years in a stark, arctic prison of ice. When the walls between man and Faery were destroyed by Darroc (a banished Seelie prince with a vendetta against the Seelie Queen), all the Unseelie were freed to invade the human realms.

THE WHITE MANSION: Located inside the Silvers, the house that the Unseelie King built for his beloved concubine. Enormous, ever-changing, the many halls and rooms in the mansion rearrange themselves at will.

THINGS

AMULET: Also called the One True Amulet, see The Four Unseelie Hallows.

AMULETS, THE THREE LESSER: Amulets created prior to the One True Amulet, these objects are capable of weaving and sustaining nearly impenetrable illusion when used together. Currently in the possession of Cruce.

COMPACT: Agreement negotiated between Queen Aoibheal and the MacKeltar clan (Keltar means hidden barrier or mantle) long ago to keep the realms of mankind and Fae separate. The Seelie Queen taught them to tithe and perform rituals that would reinforce the walls that were compromised when the original queen used a portion of them to create the Unseelie prison.

CRIMSON RUNES: This enormously powerful and complex magic formed the foundation of the walls of the Unseelie prison and is offered by the Sinsar Dubh to MacKayla on several occasions to use to protect herself. All Fae fear them. When the walls between man and Fae began to weaken long ago, the Seelie Queen tapped into the prison walls, siphoning some of their power, which she used to reinforce the boundaries between worlds…thus dangerously weakening the prison walls. It was at that time that the first Unseelie began to escape. The more one struggles against the crimson runes, the stronger they grow, feeding off the energy expended in the victim’s effort to escape. MacKayla used them in Shadowfever to seal the Sinsar Dubh shut until Cruce, posing as V’lane, persuaded her to remove them. The beast form of Jericho Barrons eats these runes, and seems to consider them a delicacy.

CUFF OF CRUCE: A cuff made of silver and gold, set with bloodred stones; an ancient Fae relic that protects the wearer against all Fae and many other creatures. Cruce claims he made it, not the king, and that he gave it to the king as a gift to give his lover. According to Cruce, its powers were dual: it not only protected the concubine from threats, but allowed her to summon him by merely touching it, thinking of the king, and wishing for his presence.

DOLMEN: A single-chamber megalithic tomb constructed of three or more upright stones supporting a large, flat, horizontal capstone. Dolmens are common in Ireland, especially around the Burren and Connemara.

The Lord Master used a dolmen in a ritual of dark magic to open a doorway between realms and bring through Unseelie.

THE DREAMING: It’s where all hopes, fantasies, illusions, and nightmares of sentient beings come to be or go to rest, whichever you prefer to believe. No one knows where the Dreaming came from or who created it. It is far more ancient even than the Fae. Since Cruce cursed the Silvers and the Hall of All Days was corrupted, the Dreaming can be accessed via the hall, though with enormous difficulty.

ELIXIR OF LIFE: Both the Seelie Queen and Unseelie King have a version of this powerful potion. The Seelie Queen’s version can make a human immortal (though not bestow the grace and power of being Fae). It is currently unknown what the king’s version does but reasonable to expect that, as the imperfect song used to fashion his court, it is also flawed in some way.

THE FOUR STONES: Chiseled from the blue-black walls of the Unseelie prison, these four stones have the ability to contain the Sinsar Dubh in place if positioned properly, rendering its power inert, allowing it to be transported safely. The stones contain the Book’s magic and immobilize it completely, preventing it from being able to possess the person transporting it. They are capable of immobilizing it in any form, including MacKayla Lane as she has the Book inside her. They are etched with ancient runes and react with many other Fae objects of power. When united, they sing a lesser Song of Making. Not nearly as powerful as the crimson runes, they can contain only the Sinsar Dubh.

GLAMOUR: Illusion cast by the Fae to camouflage their true appearance. The more powerful the Fae, the more difficult it is to penetrate its disguise. Average humans see only what the Fae want them to see and are subtly repelled from bumping into or brushing against it by a small perimeter of spatial distortion that is part of the Fae glamour.

THE HALLOWS: Eight ancient artifacts created by the Fae possessing enormous power. There are four Seelie and four Unseelie Hallows.

The Four Seelie Hallows

THE SPEAR OF LUISNE: Also known as the Spear of Luin, Spear of Longinus, Spear of Destiny, the Flaming Spear, it is one of two Hallows capable of killing Fae. Currently in the possession of MacKayla Lane.

THE SWORD OF LUGH: Also known as the Sword of Light, the second Hallow capable of killing Fae. Currently in the possession of Danielle O’Malley.

THE CAULDRON: Also called the Cauldron of Forgetting. The Fae are subject to a type of madness that sets in at advanced age. They drink from the cauldron to erase all memory and begin fresh. None but the Scribe, Cruce, and the Unseelie King, who have never drunk from the cauldron, know the true history of their race. Currently located at the Seelie Court. Cruce stole a cup from the Cauldron of Forgetting and tricked the concubine/Aoibheal into drinking it, thereby erasing all memory of the king and her life before the moment the cup touched her lips.

THE STONE: Little is known of this Seelie Hallow.

The Four Unseelie Hallows

THE AMULET: Created by the Unseelie King for his concubine so that she could manipulate reality as well as a Fae. Fashioned of gold, silver, sapphires, and onyx, the gilt “cage” of the amulet houses an enormous clear stone of unknown composition. It can be used by a person of epic will to impact and reshape perception. The list of past owners is legendary, including Merlin, Boudicca, Joan of Arc, Charlemagne, and Napoleon. This amulet is capable of weaving an illusion that will deceive even the Unseelie King. In Shadowfever, MacKayla Lane used it to defeat the Sinsar Dubh. Currently stored in Barrons’s lair beneath the garage, locked away for safekeeping.

THE SILVERS: An elaborate network of mirrors created by the Unseelie King, once used as the primary method of Fae travel between realms. The central hub for the Silvers is the Hall of All Days, an infinite, gilded corridor where time is not linear, filled with mirrors of assorted shapes and sizes that are portals to other worlds, places, and times. Before Cruce cursed the Silvers, whenever a traveler stepped through a mirror at a perimeter location, he was instantly translated to the hall, where he could then choose a new destination from the images the mirrors displayed. After Cruce cursed the Silvers, the mirrors in the hall were compromised and no longer accurately display their true destinations. It’s highly dangerous to travel within the Silvers.

THE BOOK (see also Sinsar Dubh; she-suh DOO): A fragment of the Unseelie King himself, a sentient, psychopathic Book of enormous, dark magic created when the king tried to expel the corrupt arts with which he’d tampered, trying to re-create the Song of Making. The Book was originally a nonsentient, spelled object, but in the way of Fae it evolved and over time became sentient, living, conscious. When it did, like all Unseelie created via an imperfect song, it was obsessed by a desire to complete itself, to obtain a corporeal body for its consciousness, to become like others of its kind. It usually presents itself in one of three forms: an innocuous hardcover book; a thick, gilded, magnificent ancient tome with runes and locks; or a monstrous amorphous beast. It temporarily achieves corporeality by possessing humans, but the human host rejects it and the body self-destructs quickly. The Sinsar Dubh usually toys with its hosts, uses them to vent its sadistic rage, then kills them and jumps to a new body (or jumps to a new body and uses it to kill them). The closest it has ever come to obtaining a body was by imprinting a full copy of itself in Mac as an unformed fetus while it possessed her mother. Since the Sinsar Dubh’s presence has been inside Mac from the earliest stages of her life, her body chemistry doesn’t sense it as an intruder and reject it. She can survive its possession without it destroying her. Still, the original Sinsar Dubh craves a body of its own and for Mac to embrace her copy so that it will finally be flesh and blood and have a mate.

THE BOX: Little is known of this Unseelie Hallow. Legend says the Unseelie King created it for his concubine.

THE HAVEN: High Council and advisors to the Grand Mistress of the abbey, made up of the seven most talented, powerful sidhe-seers. Twenty years ago it was led by Mac’s mother, Isla O’Connor, but the Haven got wind of Rowena tampering with black arts and suspected she’d been seduced by the Sinsar Dubh, which was locked away beneath the abbey in a heavily warded cavern. They discovered she’d been entering the forbidden chamber, talking with it. They formed a second, secret Haven to monitor Rowena’s activities, which included Rowena’s own daughter and Isla’s best friend, Kayleigh. The Haven was right, Rowena had been corrupted and ultimately freed the Sinsar Dubh. It is unknown who carried it from the abbey the night the Book escaped or where it was for the next two decades.

IFP: Interdimensional Fairy Pothole, created when the walls between man and Faery fell and chunks of reality fragmented. They exist also within the network of Silvers, the result of Cruce’s curse. Translucent, funnel-shaped, with narrow bases and wide tops, they are difficult to see and drift unless tethered. There is no way to determine what type of environment exists inside one until you’ve stepped through, extreme climate excepted.

IRON: Fe on the periodic table, painful to Fae. Iron bars can contain nonsifting Fae. Properly spelled iron can constrain a sifting Fae to a degree. Iron cannot kill a Fae.

MACHALO: Invented by MacKayla Lane, a bike helmet with LED lights affixed to it. Designed to protect the wearer from the vampiric Shades by casting a halo of light all around the body.

NULL: A sidhe-seer with the power to freeze a Fae with the touch of his or her hands (MacKayla Lane has this talent). While frozen, a nulled Fae is completely powerless, but the higher and more powerful the caste of Fae, the shorter the length of time it stays immobilized. It can still see, hear, and think while frozen, making it very dangerous to be in its vicinity when unfrozen.


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