“Stealing the results of someone else’s sweat hurts, and we’ll see what we add to that before we’re done. You can call that lawyer on the way downtown. Lane DuVaugne, you’re under arrest for the solicitation of theft of proprietary information, and for the receipt of same, for conspiracy to commit corporate espionage. Cuff him, Peabody.”
“No. Please, please. My wife. You have to let me explain to my wife. Let me tell her I’m going with you to—to help you with your investigation. Please, I don’t want to upset her.”
“Call her down. Tell her whatever you want. But she’s going to find out when she has to post bail—if you get it.”
She hadn’t done it for him, Eve thought as she let Peabody handle the booking. She’d done it to give his wife a little more time to adjust to the coming change. DuVaugne could talk with his lawyer, could try to wheedle, but there was no way they’d have a bail hearing until morning.
She’d see what he had to say after a night in a cell.
In her office, she tagged Roarke to let him know she was back, then wrote and filed her report.
While waiting for him she did what she hadn’t had time to do all day. She started her murder board.
When it was done, she sat, put her feet on the desk, sipped coffee, and studied it.
Bart Minnock, his pleasant face, slightly goofy smile, rode beside the grisly shots from the crime scene, the stills from the morgue, and the people she knew connected to him.
His friends and partners, his girlfriend, the sad sack Roland, Dubrosky, DuVaugne. She scanned the list of employees, of accounts, the financial data, the time line as she knew it and the sweepers’ reports.
Competition, she thought, business, ego, money, money, money, passion, naivete, security. Games.
Games equaled big business, big egos, big money, big passions, and the development thereof, big security.
Somewhere along the line that security had failed and one or more of the other elements snuck through to kill Minnock.
“I heard you made an arrest,” Roarke said from behind her.
“Not on the murder, not yet. But it may connect. They’ll push this project through, this game, without him. Not just because it’s what they do, but because they wouldn’t want to let him down.”
“Yes, it’ll be bumpier, and there may be a delay, but they’ll push it through.”
“Then what’s the point of killing him.” She shook her head, dropped her feet back to the floor. “Let’s go take a walk through the scene.”
6
She let Roarke drive so she could continue to work on her notes, determine who among those interviewed needed a second pass, and who she still needed to contact.
“I’ve got a buzz out to his lawyer—on vacation. She’s cutting it short and I’m meeting with her in the morning. She was a friend,” Eve added. “She seems inclined to give me whatever I need, and already outlined some basic terms of his partnership agreement and will. Nearly everything goes to his parents, but his share of U-
Play is to be divided among the three remaining partners. It’s a chunk.”
“Are you thinking one or more of them decided to eliminate him so they’d have a bigger slice of the pie?”
“Can’t write it off. But sometimes money isn’t the whole deal.” Money, she thought, was often the easiest button to push but not the only button. “Sometimes it’s not even in the deal. Still, I can’t write it off. You said they’d probably have some bumps and some delay in getting this new game out, but they’re going to reap a whirlwind of publicity so it seems to me when it hits, it’ll hit big. Would that be your take?”
“It would—and it will. Even though we have a similar game and system about to launch, it’s a considerable leap in gaming tech. And they’ll have a lot of media focused on them due to Bart’s death, and the method. It’ll give them a push, but for the long haul? Losing him is a serious blow.”
“Yeah, but some don’t think long haul. And conversely, from a competitive standpoint, if you cut off the head—literally and figuratively—you’re banking that the delay’s long enough to give you time to beat the jump. They may be partners, and all bright lights, but Bart was the head. That’s how it strikes me.”
“I’d agree. And, if it’s business? It feels more like competition than any sort of bid for splashy media attention. I can’t see that, Eve.”
Maybe not, she thought, but it was a by-product. “What do you know about game weapons—the toys used in a game, vid props, replicas, collector’s items.”
“They can be and are intriguing, and certainly can command stiff prices, particularly at auction.”
“You collect.” She shifted to study his profile. “But you mostly collect real.”
“Primarily, yes. Still, it’s an area of interest for anyone in the field, or serious about gaming. Game weapons run from the basic and simple to the intricate and complex, and everything between. They can and do add an element of immediacy and realism, a hands-on.”