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This throws the pawnbroker for a loop for a whole lot of reasons. First of all, runaway Unwinds who show up at his shop never admit it. Secondly, they always appear desperate and angry, and the stuff they have to sell is shoddy at best. They're never this calm, and they never look this . . . angelic.

"You're an Unwind?"

The boy nods. "The bracelet is stolen, but not from anywhere around here."

Unwinds also never admit that their items are stolen. Those other kids always come up with the most elaborate stories as to who they are, and why they're selling. The pawnbroker will usually listen to their stories for their entertainment value. If it's a good story, he'll just throw the kid out. If it's a lousy story, he'll call the police and have them picked up. This kid, however, doesn't have a story; he comes only with the truth. The pawnbroker doesn't quite know how to deal with the truth.

"So," says the kid. "Are you interested?"

The pawnbroker just shrugs. "Who you are is your business, and like I said, I don't deal with minors."

"Maybe you'll make an exception."

The pawnbroker considers the kid, considers the bracelet, then looks at the door to make sure no one else is coming in. "I'm listening."

"Here's what I want. Five hundred dollars, cash. Now. The I leave like we never met, and you can keep the bracelet."

The pawnbroker puts on his well-practiced poker face. "Are you kidding me? This piece of junk? Gold plate, zircons instead of diamonds, poor workmanship—I'll give you a hundred bucks, not a penny more."

The kid never breaks eye contact. 'You're lying."

Of course the pawnbroker is lying, but he resents the accusation. "How about if I turn you in to the Juvey-cops right now?

The kid reaches down and takes the bracelet from the table. "You could," he says. "But then you won't get this—the police will."

The pawnbroker strokes his beard. Maybe this kid isn't as naive as he looks.

"If it were a piece of junk," the kid says, "you wouldn't have offered me a hundred. I'll bet you wouldn't have offered me anything." He looks at the bracelet dangling from his fingers. "I really don't know what something like this is worth, but I'll bet it's worth thousands. All I'm asking is five hundred, which means, whatever it's worth, you're getting a great deal."

The pawnbroker's poker face is gone. He can't stop staring at the bracelet—it's all he can do not to drool over it. He knows what it's really worth, or at least he can guess. He knows where he can fence it himself for five times what the kid is asking. That would be a nice bit of change. Enough to take his wife on that long vacation she's always wanted.

"Two hundred fifty. That's my final offer."

"Five hundred. You have three seconds, and then I leave. One . . . two . . ."

"Deal." The pawnbroker sighs as if he's been beaten. "You drive a hard bargain, kid." That's the way these things are played. Make the kid think that he won, when all the while he's the one who's truly being robbed! The pawnbroker reaches for the bracelet, but the kid holds it out of reach.

"First the money.

"The safe's in the back room—I'll be back in a second."

"I'll come with you."

The pawnbroker doesn't argue. It's understandable that the kid doesn't trust him. If he trusted people, he'd have been unwound by now. In the back room, the pawnbroker positions himself with the kid behind him, so the kid can't see the combination of the safe. He pulls open the door, and the second he does, he feels something hard and heavy connecting with his head. His thoughts are instantly scrambled. He loses consciousness before he hits the ground.

The pawnbroker comes to sometime later, with a headache and a faint memory that something had gone wrong. It takes a few seconds for him to pull himself together and realize exactly what happened. That little monster conned him! He got him to open the safe, and the moment he did, he knocked him out and cleaned out the safe.

Sure enough, the safe is open wide—but it's not entirely empty. Inside is the bracelet, its gold and diamonds looking even brighter against the ugly gray steel of the empty safe. How much money had been in the safe? Fifteen hundred, tops. This bracelet is worth at least three times that. Still a deal—and the kid knew it.

The pawnbroker rubs the painful knot on his head, furious at the kid for what he did and yet admiring him for the strangely honorable nature of the crime. If he himself had been this clever, this honorable, and had found this kind of nerve when he was a kid, perhaps he'd be more than just a pawnbroker.

27 Connor

The morning after the bathroom incident, they are rousted awake by the Fatigues before dawn. "Everybody up! Now! Move it! Move it!" They're loud, they're on edge, and the first thing Connor notices is that the safeties on their weapons are oft. Still bleary from sleep, he rises and looks for Risa. He sees her already being herded by two Fatigues toward a huge double door that has always been padlocked. Now the padlock is off.

"Leave your things! Go! Move it! Move it!"

To his right, a cranky kid pushes a Fatigue for tearing away his blanket. The Fatigue hits him on the shoulder with the butt of his rifle—not enough to seriously wound him, but enough to make it clear to the kid, and everyone else, that they mean business. The kid goes down on his knees, gripping his shoulder and cursing, and the Fatigue goes about the business of herding the others. Even in his pain, the kid looks ready for a fight. As Connor passes him, Connor grabs him by the arm and helps him up.


Tags: Neal Shusterman Unwind Dystology Young Adult