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That wouldn’t be playing by the rules of courtesy.

All I have to do is make it.

The hoofbeats pound behind me as we streak through the woods. I look back, wind in my face, hair blowing into my mouth. They’re riding far apart, trying to get enough ahead of me to herd me away from Madoc’s, toward the coast, where there’s nowhere to hide.

Closer and closer, they come. I can hear them calling to one another, but the words are lost in the wind. My horse is fast, but theirs flow like water through the night. As I look back, I see one of them has drawn a bow with black-fletched arrows.

I wheel my mount to one side, only to find another rider there, cutting off my escape.

They are armored, with weapons to hand. I have only a few knives on me and Nightfell back with my saddlebags, along with a small crossbow in the pack itself. I walked through these woods hundreds of times in my childhood; I never thought I would need to be armored for battle here.

An arrow whizzes past me as another rider closes, brandishing a blade.

There is no way I will outrun them.

I stand up in the stirrups, a trick I am not sure is going to work, and then grab hold of the next sturdy branch I pass. One of the white-eyed steeds bares its teeth and bites down on the flank of my own mount. My poor animal whinnies and bucks. In the moonlight, I think I make out amber eyes as a rider’s long sword swings through the air.

I vault up, hauling myself onto the branch. For a moment, I just hold on to it, breathing hard, as the riders pass beneath me. They wheel around. One takes a swig from a flask, leaving a golden stain on his lips.

“Little cat up in a tree,” another calls. “Come down for the foxes!”

I push myself to my feet, mindful of the Ghost’s lessons as I run along the branch. Three riders circle below me. There’s a flash in the air as the axe flies in my direction. I duck, trying not to slip. The weapon whirls past me, biting into the trunk of the tree.

“Nice try,” I call, trying to sound anything but terrified. I’ve got to get away from them. I’ve got to get higher. But then what? I can’t fight seven of them. Even if I wanted to try, my sword is still tied to my horse. All I have are a few knives.

“Come down, human girl,” says one with silvery eyes.

“We heard of your viciousness. We heard of your ferocity,” says another in a deep, melodious voice that might be female. “Do not disappoint us.”

A third notches another black-tipped arrow.

“If I am to be a cat, let me give you a scratch,” I say, pulling two leaf-shaped knives from my sides and sending them in two shining arcs toward the riders.

One misses, and the other hits armor, but I hope it’s enough of a distraction for me to tug the axe from the wood. Then, I move. I jump from branch to branch as arrows fly all around, grateful for everything the Ghost ever taught me.

Then an arrow takes me in the thigh.

I am unable to bite back a cry of pain. I start moving again, pushing through the shock, but my speed is gone. The next arrow hits so near my side that it’s only luck that saves me.

They can see too well, even in the dark. They can see so much better than I can.

The riders have all the advantages. Up in the trees, so long as I can’t hide, all I am presenting is a slightly tricky target, but the fun kind of tricky. And the more tired I get, the more I bleed, the more I hurt, the slower I will become. If I don’t change the game, I am going to lose.

I have to even the odds. I have to do something they won’t expect. If I can’t see, then I must trust my other senses.

Sucking in a deep breath, ignoring the pain in my leg and the arrow still sticking out of it, axe in hand, I take a running jump off the branch with a howl.

The riders try to turn their horses to get away from me.

I catch a rider in the chest with the axe. The point of it folds his armor inward. Which is quite a trick—or would have been if I didn’t lose my balance a moment later. The weapon comes out of my hand as I fall. I hit the dirt hard, knocking the breath out of me. Immediately, I roll to avoid hoof strikes. My head is ringing, and my leg feels as though it’s on fire when I push myself to my feet. I cracked the spine of the arrow sticking out of me, but I drove the point deeper.

The rider I struck is hanging in his saddle, his body limp, and his mouth bubbling red.

Another rider wheels to the side while a third comes straight on. I draw a knife as the archer coming toward me attempts to switch back to his sword.

Six to one is much better odds, especially when four of the riders are hanging back, as though they hadn’t considered that they could get hurt, too.

“Ferocious enough for you?” I shout at them.

The silver-eyed rider comes at me, and I throw my knife. It misses him but hits the horse in the flank. The animal rears up. But as he tries to get his mount back under control, another barrels toward me. I grab for the axe, take a deep breath, and focus.

The skeletal horse watches me with its pupil-less white eyes. It looks hungry.

If I die here in the woods because I wasn’t better prepared, because I was too distracted to bother to strap on my own stupid sword, I will be absolutely furious with myself.

I brace as another rider bears down on me, but I am not sure I can withstand the charge. Frantically, I try to come up with another option.

When the horse is close, I drop to the ground, fighting every instinct for survival, every urge to run from the huge animal. It rushes over me, and I lift the axe and chop upward. Blood spatters my face.

The creature runs a little farther, and then drops with a vicious keening sound, trapping its rider’s leg underneath its bulk.

I push to my feet, wiping my face, just in time to see the silver-eyed knight preparing to charge. I grin at him, lifting the bloody axe.

The amber-eyed rider heads toward his fallen comrade, calling for the others. The silver-eyed knight wheels around at the sound, heading toward his companions. The trapped rider struggles as I watch the other two knights pulling him free and up onto one of the other horses. Then the six wheel away through the night, no more laughter following them.

I wait, afraid they might double back, afraid that something worse is about to leap from the shadows. Minutes slip by. The loudest sound is my ragged breath and the roaring of blood in my ears.

Shakily, painfully, I walk on through the woods, only to find my own steed lying in the grass, being devoured by the dead rider’s horse. I wave my axe, and it runs away. Nothing makes my poor horse any less dead, though.

My pack is gone from her back. It must have fallen off during the ride, taking my clothing and crossbow with it. My knives are gone, too, littering the forest after I threw them, probably lost in the brush. At least Nightfell is still here, tied to the saddle. I unstrap my father’s sword with cramping fingers.

Using it as a cane, I manage to drag myself the rest of the way to Madoc’s stronghold and wash off the blood in the pump outside.

Inside, I find Oriana sitting near a window, sewing on an embroidery hoop. She looks at me with her pink eyes and does not bother to smile, as a human might, to put me at ease. “Taryn is upstairs with Vivi and her lover. Oak sleeps and Madoc schemes.” She takes in my appearance. “Did you fall in a lake?”

I nod. “Stupid, right?”

She takes another stitch. I head for the stairs, and she speaks again before my foot can hit the first step.

“Would it be so terrible for Oak to stay with me in Faerie?” she asks. There is a long pause, and then she whispers. “I do not wish to lose his love.”

I hate that I have to say what she already knows. “Here, there would be no end to courtiers pouring poison in his ear, whispers of the king he would be if only Cardan was out of the way—and that, in turn, might make those loyal to Cardan desirous of getting Oak out of the way. And that’s not even thinking about the biggest threats. So long as Balekin lives, Oak’s safest far from Faerie. Plus there’s Orlagh.”

She nods, expression bleak, and turns back to the window.

Maybe she just needs someone else to be the villain, someone to be responsible for keeping them apart. Good luck for her that I am someone she already doesn’t much like.

Still, I remember what it was like to miss where I grew up, miss the people who raised me.

“You’ll never lose his love,” I say, my voice coming out as quietly as hers did. I know she can hear me, but still she doesn’t turn.

With that, I go up the stairs, leg aching. I am at the landing when Madoc comes out of his office and looks up at me. He sniffs the air. I wonder if he smells the blood still running down my leg, if he smells dirt and sweat and cold well water.

A chill goes to my bones.

I go into my old room and shut the door. I reach beneath my headboard and am grateful to find that one of my knives is still there, sheathed and a little dusty. I leave it where it was, feeling a little safer.

I limp over to my old tub, bite the inside of my cheek against the pain, and sit down on the edge. Then I slice my pants and inspect what remains of the arrow imbedded in my leg. The cracked shaft is willow, stained with ash. What I can see of the arrowhead is made of jagged antler.

My hands start to shake, and I realize how fast my heart is beating, how fuzzy my head feels.

Arrow wounds are bad, because every time you move, the wound worsens. Your body can’t heal with a sharp bit cutting up tissue, and the longer it’s there, the harder it is to get out.

Taking a deep breath, I slide my finger down to the arrowhead and press on it lightly. It hurts enough that I gasp and go light-headed for a moment, but it doesn’t seem lodged in bone.

I brace myself, take the knife, and cut about an inch down the skin of my leg. It’s excruciating, and I am breathing in shallow huffs by the time I work my fingers into the skin and pull the arrowhead free. There’s a lot of blood, a scary amount. I press my hand against it, trying to stop the flow.

For a while, I am too dizzy to do anything but sit there.

“Jude?” It’s Vivi, opening the door. She takes a look at me, and then at the tub. Her cat eyes widen.

I shake my head. “Don’t tell anyone.”


Tags: Holly Black The Folk of the Air Fantasy